OPNeon Games · Version 1.0 (full release)
TCG Card Shop Simulator Wiki
TCG Card Shop Simulator 1.0 data tables: card grading odds and prices, Tetramon deck rules, tournament payouts, license unlock levels and all 50 achievements.
Official Trailer Shop Floor News
Latest Updates
- MAJOR Version 1.0 lands: the playable Tetramon TCG, 50-card deck building at the Workbench, Ascension packs with 1,452 new cards, and simultaneous console launches.
- MINOR Build 1.01 adds RMB to skip the graded-card reveal, hands you all graded cards at the end of the sequence, and turns tooltips on by default.
- MINOR Build 1.02 raises Ascension gift-pack odds from duel wins at lower shop levels and fixes tournaments that would not progress.
What is TCG Card Shop Simulator?
TCG Card Shop Simulator is a card shop management sim by OPNeon Games — a one-person studio that launched it into Steam Early Access on 15 September 2024 and sold 100,000 copies in three days. It left Early Access on 14 September 2026 and launched on PS4/PS5, Xbox, Switch and Switch 2 the same day.
You order booster packs, price them, stock the shelves, run the register and decide what to keep. Two years of Early Access grew it from 2,714 to 4,436 cards, from 77 to 111 sellable lines and from 21 to 43 furniture types. Version 1.0 added the part the game was named after: a playable Tetramon card game, 50-card deck building at the Workbench, the ability to enter the tournaments you host, and the Ascension set with 1,452 new cards.
This site is the data layer for all of it: grading odds and service prices, Ghost card rates and the license ladder, every item with its unlock level, worker stats and salaries and all 50 achievements with live unlock rates.
TCG Card Shop Simulator Screenshots




Get Started in 5 Steps
- Sell before you open. Stock Basic packs, mark them up about 10% and round every price to a whole dollar — see pricing for why rounding matters more than it looks.
- Buy shelves, then licenses. Rare packs license for $300 at shop level 5. The full ladder is on level unlocks.
- Get the Workbench at level 10. $1,000 from MY DIY. It bulks your dead cards and it is the only way into the deck editor.
- Hire and assign explicitly. Fastest worker on the register, primary and secondary tasks set by hand — see workers.
- Turn pulls into money. Send full art, foil and Ghost cards to grading, then run a tournament once your rating can fill a bracket.
Data Tables & Calculators
Look It Up
Card Grading Odds
Service prices, turnaround, and the real 38.4% Gem Mint rate.
DATAPacks & Pull Rates
Ghost rates by set, the full license ladder, pack machine specs.
DATACards & Rarities
Card anatomy, every Ghost card, collection completion rates.
NEWTCGDeck Building
The 50-card rules and the Basic-to-evolution ratio that works.
NEWTCGTetramon TCG Rules
Starting a duel, mulligan, evolving, how damage resolves.
NEWSHOPTournaments
Bracket setup, prize tiers, and the fee-versus-pool maths.
DATAItems & Licenses
113 stock lines and 36 furniture items with levels and fees.
DATALevel Unlocks
What every shop level opens, with cumulative license spend.
DATAAll 50 Achievements
Every achievement with its live unlock rate from Steam.
Everything On This Site
Full Index
Cards & packs
- Cards & rarities — card anatomy, every Ghost card, completion rates
- Packs & pull rates — Ghost odds by set and the license ladder
- Card grading — service prices, turnaround, grade odds
- Workbench & bulk boxes — turning dead cards into stock
The 1.0 card game
- Tetramon TCG rules — how a duel actually plays
- Deck building — the 50-card rules and the ratio that works
- Tournaments — brackets, prizes and the fee maths
- Play table events — all twelve formats and what they move
Running the shop
- Items & licenses — 113 stock lines, 36 furniture pieces
- Level unlocks — every gate from level 1 to 80
- Workers — stats, salaries and task assignment
- Customers — caps, wallets and queue logic
- Pricing — markup bands that transfer between saves
Game info
- All 50 achievements — with live unlock rates
- Update history — every build from 0.47 to 1.02
- Platforms & multiplayer — the honest answer on co-op
- Mods — BepInEx setup and save compatibility
- Controls — the inputs the game never shows you
- Reviews & player numbers · System requirements
- Release date · Roadmap · Official links · FAQ
Guides
- TCG Card Shop Simulator Beginner Guide: Your First 10 Days — What to buy first, and the four mistakes that stall early saves.
- How to Make Money in TCG Card Shop Simulator — Turnover beats margin — the five income streams ranked.
- TCG Card Shop Simulator Shop Expansion & Storage Room — Expansions raise footfall, wallets and floor space at once.
More guides
- TCG Card Shop Simulator Crashes, Lag and Save Fixes — Crashes, stutter, lost duties and stalled tournaments.
- TCG Card Shop Simulator Shop Layout: What Actually Helps — Lay out for throughput, not looks — the 28-shopper cap decides.
FAQ
How do you play the card game in TCG Card Shop Simulator?
Walk up to a play table where a single customer is already seated and press RMB, or the right face button on a controller. A match runs 3 to 5 minutes and the shop keeps trading while you play. The full rulebook is readable at the Workbench. See our Tetramon TCG page for the turn order.
How do you build a deck?
Interact with the Workbench tabletop and choose Deck Edit. A legal deck is exactly 50 cards. Sort by type so evolution lines group together, and keep roughly four copies of your core Basic for every one or two of its evolutions — evolutions cannot be played onto an empty board.
Is card grading worth it?
Only on cards that are already valuable. Every submission costs a slot, a fee and up to 12 days. 38.4% of initial gradings come back Gem Mint 10, so a $5 common graded at 10 is still worth very little, while a full art foil at 10 is a different card entirely.
How This Site Is Maintained
TCG Card Shop Simulator Wiki is an independent, unofficial fan resource for TCG Card Shop Simulator players — not affiliated with OPNeon Games.
- How we verify: Every number on this site is traced to something you can open yourself: a Steam patch note, the Steam achievement stats page, a store listing, or a timestamped clip. Each data page prints the date it was last checked and names its source.
- Update cadence: Data pages are re-read against the Steam announcement feed within 48 hours of any build note, and the achievement unlock rates are pulled fresh from the Steam stats endpoint on the same pass.
- What we don't do: No pull rates presented as fact when the only source is one streamer's anecdote, no cracked-build or key-reseller links, and no "best card" ranking invented to fill a table.